Flathead Games





The Depths

BlackBerry version is here.
Android is
here.

Play an old NaCL version in your Chrome browser -> here

The Depths is a classic rogue-like adventure. Explore 20 floors to find the ultimate treasure while fighting monsters, avoiding traps, upgrading equipment and casting life-saving spells.

Currently contains:
- 29 monsters
- 16 upgradable skills
- 11 potions
- 10 scrolls
- 8 wands
- 7 weapons
- 3 character classes
- 3 types of armor
- 3 upgradable powers
- 1 pet
- traps
- secret doors
- blessed and cursed items
- Shops
- Temples

Many more updates to come, so send us your feedback and help make this game even greater!


ChangeLog

v1.3.2 - tbd, 2014
- Fire.
- Shopkeep will no longer talk if frozen.
- Health and stamina now charge every turn.
- Powers now have stamina costs.
- New powers.
- Improved healing potions.

v1.3.1c - Jun 22, 2014
- Android compatibility improved.

v1.3.1b - Jun 14, 2014
- Improved Android soft-keyboard support.

v1.3.1 - Jun 11, 2014
- Gas clouds.
- Two new trap types.
- New enemy.
- Two new images for old enemies.

v1.3b - May 28, 2014
- Fixed domain name lookup due to web
hosting troubles for challenge mode.
- Writing a message no longer uses a turn.

v1.3 - May 25, 2014
- Challenge mode.
- Added Spin Attack power to Warrior class.
- Added Charged Shot power to Rogue class.
- Added Wand Charge power to Mage class.
- Fully ID'd inventory available when dead.
- Brightened up the caves.
- Fixed blocked off Temples.
- Less sleeping enemies.
- Tweaked bare hands damage.
- Tweaked stone throw damage.

v1.2.5b - Apr 5, 2014
- Fixed bugs with score system.
- Fixed poison death message.
- Fixed inv screen lockup - Thanks DeepOne.

v1.2.5 - Mar 31, 2014
- Added score system with leaderboards.

v1.2.4f - Mar 27, 2014
- Fixed auto-pickup after drop - Thanks Chris.

v1.2.4e - Mar 22, 2014
- Chests and wells can now be tapped on for movement.
- Pickup when inv is full no longer uses a turn.
- Added HUD message when auto-pickup kicks in.
- Tons of optimizing and cleanup.

v1.2.4d - Feb 27, 2014
- Ditched glPolygonOffset and changed object depths.

v1.2.4c - Feb 15, 2014
- Cleaned up/Optimized chunks of OpenGL buffer code.

v1.2.4b - Feb 12, 2014
- Android: fixed keyboard input.
- Android: fixed floor not rendering on some devices.

v1.2.4 - Feb 12, 2014
- Added directional attack animations for enemies.
- Added Charge power to Warrior class.
- Added Sneak power to Rogue class.
- Added Barrier power to Mage class.
- Fixed crash when transmogrified near enemy with gear.
- Changed the way critical hits and armor interact.

v1.2.3 - Feb 8, 2014
- Added option for auto-pickup of loot.
- Fixed a glaring misuse of OpenGL buffers.
- Efficiently fixed the animations 3 builds in a row.
- Added new pickup sound effect.

v1.2.2 - Feb 6, 2014
- Improved dungeon generation, rooms can
now be connected.
- Floors start smaller than before
and get bigger as you descend.
- Complete overhaul of portrait mode.
- Fixed load/save of walk speed.
- Added new walk speeds.
- Fixed animations in 3d mode and in general.
- Default now 'tap' mode with fast walk speed.
- Added default up/down anim for enemy walk.

v1.2.1 - Feb 1, 2014
- Added a wand of fumble.
- Added option for player movement speed.
- Improved some portrait mode menus.
- Fixed text height for some messages.
- Reduced animation jitter in tap mode.
- Fixed blackness when teleporting in 3d mode.
- Added a 'D-pad' label for confused people.

v1.2 - Jan 4, 2014
- Added depth. Game now has 2d and 3d rendering.
- Added a town, it's got a backyard with nothing in it.
- Added a half done portrait mode.
- Fixed projectiles. They shouldn't go through doors.
and shouldn't get buried in walls any more.
- Enemies can hold items.
- Some enemies will spawn with weapons/armor equipped.
- Added stupid pet tricks.
- Fixed/Added critical hits on offhand and throw items.
- Removed hammer wear.
- Made buttons on Q10 a bit bigger.
- Fixed charm limits.
- Weapon mod icons now show even if weapon is +0.
- Tossed in 'Explosive Gas' guy as shopkeep.

v1.1.7 - Nov 19, 2013
- Tap to move input mode.
- Fixed equipment color bug.
- Smaller/tighter dungeons, less hallways.
- Fixed chest item spawn location.
- Fixed cloud spells.
- Frozen slimes no longer split.
- Improved virtual d-pad.
- Shopkeeps/Priests will no longer sleep on the job.
- Improved pathing for pets/followers.

v1.1.6 - Nov 10, 2013
- XP now splits along with Slimes.
- Fixed item distrubution in chests.
- Added 2 new belts and a new helm.
- Added a wand of charm.

v1.1.5 - Oct 15, 2013
- Food thrown at your dog will now vanish.
- Barter skill now affects Priest service costs.
- Added 'Cure all afflictions' service to Priests.
- Player retains agression status when polymorphed.
- Added a dig through pile button.
- Revamped the skill upgrade screen.
- Added more gamepad/kb input and changed keys.
- Removed use button from whetstones.
- Added hint text to inventory screen.
- 'Rubble' at start of each level easier to see.
- Fixed pricing bug in shops.
- Levels start with more items laying around.
- Added a chest on each level.
- Added a deadzone behind the dpad.

v1.1.4 - Oct 5, 2013
- Temples.
- Priests can remove curses and bless items.
- Fixed weapon swap if offhand weapon was cursed.
- Mixing items with blessed water now drains water.
- Followers no longer affected by cloud spells.
- Blades now degrade with use, can be sharpened.
- Improved pathfinding for enemies and pets.

v1.1.3 - Sep 8, 2013
- Fixed some input bugs.
- Pets. Only a puppy for now.
- Enemies regenerate HP over time.

v1.1.2 - Aug 11, 2013
- Shops.
- Blessed weapons now do more damage to undead.
- Fixed crash if player 'waits' when dead.
- Moved shoot/examine button if dpad on.

v1.1.1 - Jul 21, 2013
- 5 new enemies.
- New potion graphics.
- Added a virtual d-pad input scheme(default).
- Added movement type select to pause screen.
- Added some tutorials.
- Poison damage no long splits slimes.
- Made 'Wait' much more generous(will fix again).
- Higher odds of scrolls being id/enhance/uncurse.
- Fixed bug with up/down stairs being on same tile.

v1.1 - Jul 9, 2013
- Caves.
- More enemies as you go deeper.
- Fixed a crash when you die near sleeping enemy.
- Somewhat fixed enemy aggression.

v1.0.8.1 - Jul 2, 2013
- Throwing knives.
- Special behaviour for slimes.
- Added a dodged(vs. missed) message.
- New enemy.
- Fixed throwing empty wands.
- New Scroll, Wand & 2 Potions.
- Drowsy/Sleep statuses done.
- Noises will wake enemies.
- Hold for a bit and drag to aim.

v1.0.8 - Jun 26, 2013
- Smoothed out movement... again.
- Enemies are still pretty janky.
- Added knockback chance to heavy weapons.
- New upgradable knockback skill.
- New wand.
- Disoriented status now wears off.
- Bunch more pictures.(8 more to do)
- Started giving enemies special attacks.
- Another pass at balancing, easier this time.
- Added key input for Inventory/Item screens.
- Xperimental Xperia DPad/Button support.

v1.0.7 - Jun 16, 2013
- Varying speeds for player and enemies.
- Added blessed and cursed items.
- Items no longer always identified.
- New potion, wand and scroll type.
- Fixed enemy status effect save/load.
- More drawrings.
- Changed math for armor/damage.
- Capped fps at 30, less battery drain?

v1.0.6.6 - Jun 3, 2013
- Potion volume now visible.
- 'Wait' auto-repeats. Be careful.
- Improved most interfaces for Q10.

v1.0.6.5 - Jun 1, 2013
- Bows!
- Potions now have volume.
- Tons of bugs fixes.

v1.0.6.4 - May 29, 2013
- Bug fixes.

v1.0.6.3 - May 26, 2013
- Fixed equipping multiple helmets/belts.
- Fixed enemy pathing around wells.
- Added new well dynamics.
- Added death message.
- Added player name and class.
- Rewrote inventory screen, for a reason? ;)

v1.0.6.2 - May 19, 2013
- Strength is now known as stamina.
- Rearranged buttons and made some bigger.
- Particles are bigger.
- Fixed \"stamina flicker\" when focus lost/gained.
- Food should be more common.

v1.0.6.1 - May 17, 2013
- Monster info screen when you tap a monster.
- New scrolls, wands and potions.
- Belts and helmets.
- Wells.
- Brightened things up a bit again.
- This log.

v1.0.5 - Mar 30, 2013
- 24 new enemies.
- 2 new weapon types.
- Player upgrade system.
- Items can now be thrown.
- Traps.
- Slightly brighter lighting.
- Game now saves when app is closed.

v1.0.4 - Mar 1, 2013
- More enemies.
- More items.
- Awesome lighting.
- Doors.
- New main character graphics.
- New dungeon layout generation.

v1.0.3 - Jan 19, 2013
- New scrolls, wands and potions.
- Dual wielding.

v1.0.2 - Jan 4, 2013
- Fixed a crash when switching floors.

v1.0.1 - Jan 4, 2013
- No clue, but probably made it not
completely suck, given what I added in v1.0.2.

v1.0.0 - Dec 15, 2012
- Initial version.
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