Flathead Games

The Depths v1.1.2
August 11th, 2013
Another update. This time the big feature is shops, complete with a shopkeeper. Ugly guy, looks like a 'k'.
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The Depths v1.1.1
July 21st, 2013
I posted a new build for BB10 and Android, they should be up soon. Big changes are an optional new input scheme and a new tutorial system with 3 tutorials, all pretty basic but they should help people that aren't familiar with the genre.

There are also a handful of bug fixes, thanks mostly to Jeriah for finding them and letting me know in the forum. Also, 5 new enemies were added to the game, thanks Mike! and a new potion bottle, thanks Richard! And thanks me for finding out if you poison a slime each hit of poison damage causes them to split, makes for a tough fight if the slime has more HP than the one in the tutorial level.
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The Depths: Caves!
July 6th, 2013
Working on cave levels for the game. Here's a sneak peak.

July 9 - edit: Submitted this update to BlackBerry earlier, and just submitted to Android now. It fixes a crash that was pretty likely to happen when you die... it would crash if there were any sleeping monsters on your floor.
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The Depths: a monthful of updates
July 3rd, 2013
It's been a month since my last post and I think I've updated the game 4 times since then. I've been keeping the changelog up to date on the game page, but haven't posted any real info here.

I just sent the new version in to BlackBerry this morning, so hopefully it'll go live overnight tonight. It's got some big changes in it, namely monsters can now fall asleep, and if you hit them while sleeping you get a free critical hit. You'll need to avoid making noise, like smashing open doors, hitting other monsters or wearing too much gear and moving around.

I also improved aiming, so now you can be sure you're picking an enemy and not the wall behind him. Just hold down for a quarter second or so then you can move your finger around to see item/enemies/walls/wells that can be targeted.

If you have any trouble, leave me a message in the forum, I'll find it.
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